So who knows if anything you did was real or fake because apparently Albert was completely insane all along.
![afterfall insanity no kill afterfall insanity no kill](https://img.youtube.com/vi/2DoVAYTjbFY/0.jpg)
The last act is a romp across the “real” surface before you finally confront the mad-man who killed everyone and find the real “Fist” shelter… despite everything in the entire game being shown to be a lie… but the game explains this by making the killer Albert’s split personality (shown by who actually made it inside… a nice touch for creepy, but a shitty cop-out for the story). Albert is but one more rat in a completely fake world abandoned by some military complex. The game is divided into 10 parts, and the 8th is literally an elevator to reach a control room where you see the entire surface you were walking around on is a fake in a giant cave where every aspect of the “natural” environment was being controlled by someone else and completely eliminating ANY point it might have had. It’s in fact only the opening gambit, and to explain how it falls apart, I am going to have to use some spoilers, so consider this your warning.Īs noted above if this was everything that happened it would be a neat and well plotted story line, but this ends a little under half-way through the game when you escape the shelter as it is literally blown up (for reasons you never really find out).Aat this point the game takes a complete detour as you now chase the guy you believe killed everyone through the ruined surface… and it does not take long before you are running around trying to survive against the cannibalistic remains of mankind who have set themselves up to survive Mad Max style… At this point your goal is to find the only other shelter Albert can half-confirm the existence of: the Fist… And while this is clearly a detour and complete change of plans, it overall still works for a story… until the 3rd act when the story literally shits all over everything.
![afterfall insanity no kill afterfall insanity no kill](https://v1cdn.destructoid.com/251109_06-620x.jpg)
But this isn’t everything the story offers. Albert is called in to investigate as this causes those on effected levels to turn violent, but it doesn’t take long before the results become far more horrific altering the both the mind and the body of the victims.Īnd from this start you will follow Albert as he puts the pieces together and tries to save his home from this pathological threat… and while that remains the plot, it remains simple and decent, keeping things interesting as you move through the Glory seeing what this combination has done. And then one day, this combines with an unknown contaminant making it’s way through the air filter system of the shelter. Life in these places is not great, but it does work as proven by the current success of the Glory, one such shelter and current home to a psychiatrist named Albert Tokaj.īut as I said, this is far from a perfect solution, and Albert has noticed something called Confinement Syndrome, a mental disorder where being locked up in a confined space drives the person mad over time, has begun to slowly manifest in his patients.
![afterfall insanity no kill afterfall insanity no kill](https://assets.ign.com/videos/assets/zencoder/720/1a406b049a901a0841995d3833c2370b-1326404525/frame_0004.jpg)
To survive, mankind took refuge in underground shelters with all hopes of ever being topside again smashed. Story: It has been about 25 years since World War 3 happened, and with it every nuclear power in the world used their weapon stock, ending life on the surface of the planet. Still, this little title was among those games and promised to be something interesting… well, it at least lived up to that for a while, but this is not a game anyone really needs to play.
![afterfall insanity no kill afterfall insanity no kill](https://v1cdn.destructoid.com/251109_04-620x.jpg)
Now when I pick my next game I generally do so by process of elimination via dice till I have reduced my choices to 10, but two weeks ago, those dice were not so kind to me. Still it wasn’t exactly rave review material when it came out and it was at a time when I still felt I could trust the reviewers, so I held back till it was on sale and when I did get my hands on it, I put it into my steam collection where it would reside till I felt ready to play. After all, I have always enjoyed creepy games and at the time, they were fairly few and far between. When I first saw the trailers, I was enthralled.